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- > > On Mon, 29 Jan 1996, Johan Klockars wrote:
- > >
- > > The fourth section is the most important, it is called "derivitive work"
- > > in the GPL. Now, there is a way to release Bad Mood under the GPL and
- > > still have the DSP code in binary-only form. That is, if we have a very
- > > good specification of the interface between the DSP code and the rest of
- > > the '030 code then we could consider the DSP code to be a library.
- > >
- > > The only thing that would then be required is that it should be easy to
- > > replace the DSP code with another version that does the exatctly same
- > > thing. It would then be up the user if he want's to use a fast
- > > "proprietary" version or a (perhaps) slower, but public, version. This
- > > solution is in no way in cinflict with the GPL.
- >
- > This sounds like the ultimate solution, since it satisfies this GPL law and
- > it satisfies the "user" who want's a good game and it satisfies the
- > programmer's view on the matter too.
-
- Sounds like the best solution to me too (but I'm not a programmer..). :-)
- If Doug release spec on how it interface with the game it will not be any
- problems if someone wants to make his own 3D engine, just replace the
- "doggy" one. ;-)
-
- //Magnus Kollberg
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